Written by Brammers
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Wednesday, 08 May 2013 |
Another patch very quickly on the heels on 182. This patch was released late in the evening on Monday 6th May 2013. You can continue to discuss the patch in this thread . LAW ENFORCER - City Administration have re-enabled the Law Enforcer tax in order to raise funds to increase the security of the Inner City (cash gain reduction). Due to the extra computational strain on the Law Enforcer, Runners may experience a sensation of light headedness while engaging in mentally stimulating activities (XP reduction)
- A malus has been activated reducing the amount of experience and money earned by players with a Law Enforcer.
- A reduction in earned experience becomes active once a runner reaches a base rank of /30, beyond this level the reduction increases to a maximum of 25% at a base rank of /60 and above.
- A reduction in earned cash becomes active once a Runner reaches a combat rank of 30/, beyond this level the reduction increases to 50% at a combat rank of 60 and above.
GAMEWORLD - ALL SECTORS
- Snow has been removed from all weather patterns. Missing weather patterns, such as thunder storms, have been restored.
- PLAZA DISTRICT
- Additional CopBots have been stationed at zone lines and in other important locations in Plaza Sector 1, 2, 3 & 4
- A STORMbot is now on duty in Plaza 3 at the zone line to Pepper Park.
- City Administration guards are stationed outside of City Administration HQ. Enemy runners will be shot on sight.
- Windows in Archer & Wesson in Plaza Sector 2 are now solid.
- Preventative measures have been installed to prevent CopBots falling into the pool in Plaza Sector 2.
- PEPPER PARK DISTRICT
- CopBots have been removed from Pepper Park Sectors 1, 2 & 3. At the request of NExT, CopBots in the Subway entrances will stay at their posts a little while longer.
- Apartment smuggler's position has been fixed.
- OUTZONE DISTRICT
- Duplicate epic NPCs have been removed from Outzone Sector 8.
- Position of some NPCs have been improved/fixed in Outzone Sector 8.
MISC CHANGES - New replacement sound effects have been added for Laser Cannons, Plasma Cannons, Ionic Rifles and Apartment Access Interfaces.
- A new RPOS color scheme is available with /set gfx_hudcolor 10
- Further additional changes were made to assist with the implementation of new features in the future.
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Written by Brammers
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Monday, 06 May 2013 |
Patch 182 is out, along with a double XP week. SOUL LIGHT SYSTEM - Access to the Gene Replication Network now requires Runners to have -31 Soul Light or higher.
- Access to the Venture Warp Network now requires Runners to have -31 Soul Light or higher.
- Access to vendors in safe zones requires Runners to have -31 Soul Light or higher.
- Access to Apartment Access Interfaces in safe zones requires Runners to have -31 Soul Light or higher.
- Automatic Soul Light regeneration has been disabled.
WEAPON BALANCE - Damage output of the TL115 Disruptor lowered by 25% to compensate for aggressive burst bonus.
- Damage output of the TL113 Ceres Assault Rifle CAR-47 and the TL108 Infiltration Assault Rifle IAR-47 lowered by 20% to compensate for aggressive burst bonus.
- Speed malus when equipping a heavy weapon has been reduced from 20% to 10%.
- Switching weapons while reloading has been disabled.
NEW FEATURES - New hit box colouring has been added to more easily identify clan mates. (Customise BBClanMate in rposcolor.ini)
- Gamemasters are now able to set zones to safezones while the server is running.
- Gamemasters are now able to set zones to automatically log out players after a certain time of idling.
- Gamemasters are now able to set zones to spawn players at the reset point after logging out.
You can discuss the patch notes here. |
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Written by nEo1664
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Thursday, 06 December 2012 |
Patch R#175 Technical changes: - Dropped support for DirectX 7
- Changed FoV, therefore players seem to be slower
- Fixed numerous exploits and vulnerabilities
- Fixed several possible server crashes
- Fixed a bug that stopped Neocron from launching when certain applications are open ("Chrome Bug")
- Fixed a crash on alt+tab in wastelands in fullscreen mode
- Fixed the main menu going black on alt+tab in fullscreen mode
- Fixed a crash caused by neocron.ini not being writable
- Changed the way interpolation is handeled ("clipping fix")
- Tweaked the netcode to always include y updates and update more frequently
- Fixed a bug that caused the HUD not being rendered on screenshots
- Screenshots are now saved as .jpg
- Fixed a bug that caused the HUD to reset to default state after a crash
- Removed legacy elements from the HUD (e.g.: recover backpack)
- Fixed misalignment of worldmap at widescreen resolutions (fullscreen mode)
- Fixed culling problems with widescreen resolutions (fullscreen mode)
- Fixed misaligned outpost signs
- Added widescreen resolutions to the launcher configuration panel
- Added Anisotropic Filtering, configurable via the launcher configuration panel
- Fixed truncation of entries inside error.log
- Added timestamps to the damage log
- Fixed Venture Warp returning players to appartment
Content changes:
- Turned around the CopBot staring at the wall in Plaza Sector 1 (after 8 years, the wall wins)
- Temporarily removed outpost turrets
- Added TL92 Tangent Assault Pulselaser Pistol to high level tech pistol vendor
- Added TL63 Gatlin Cannon to high level low tech cannon vendor
- Added permenant spawn for the Outzone 2 High Tech Cannon Smuggler
- Added entrance to the Drone Racetrack
- Added RN Terminals to Crahn HQ
- Replaced Outzone Station ambient sound
- Removed OOC advertisement from the Plaza area
- Fixed a conflict between Reza's Calling & Regant's Faith Missions
- Fixed spawn of Heff in TG Canyon.
- Fixed spawn of Malfunctioning Warbot Prototype in the MIRL-600 Warhammer Mission
- Fixed drop rate of fragment from Tacholytium Titan Warbot for Crahn Epic mision #4. Now always drops for those with the mission.
- Fixed a large number of wrong object types (e.g.: CityComs being tagged as chairs)
- Fixed position and alignment for a large number of static objects and NPCs
- Fixed many more miscellaneous gameworld issues
- Added a new loading screen
Gameplay changes
- Fixed an issue with team xp calculation
- Fixed combat rank not always being updated
- Fixed a bug that allowed overcasting of stronger shields.
- Fixed low level drones being very hard to use
- Reduced the intensity of visual interference when Drones are being damaged
- Fixed several issues and exploits concerning casting
- Changed the way combat ranks are being calculated
- Fixed AI not being able to target drones in special cases
- Fixed a reloading bug
Known Issues
- Entering wildcards in the player search does not work anymore, in case you want to know how many players are online, have a look at the front page of the official fansite Tech Haven Network
- Sometimes after zoning the screen becomes grey/blue/whatever, to fix it press alt+e twice
Patch R#176 Technical changes Implemented a fallback inside the D3D9 driver, older cards should work again Enlarged horizontal field of view to 110 degrees Fixed several possible reasons for server crashes Fixed issues with the netcode causing packet loss Gameplay changes Fixed issues with terminal missions in several HQs |
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Written by Brammers
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Thursday, 22 July 2010 |
Patch 174 is a rollback patch, which restores the client back to the same files as of patch level 168. This is due to networking issues that made the game almost unplayable with patches 169-173. |
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Written by Brammers
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Thursday, 08 July 2010 |
Only notes about this patch. "This patch is not a content patch, but a technical patch to increase the security of Neocron's network traffic. These changes will break all known cheat programs.
Neocron now also requires newer Visual C++ runtimes. Odds are that another game or program has already installed these on your PC, but if Neocron does not start after applying the patch, you will need to go to Microsoft and download and install the vcredist_x86.exe at the bottom of the page."
Patch 169 is the main patch, while patches 170 to 173 are hotfix patches to try and fix the sync problems. (Which didn't work see patch 174) |
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Written by Brammers
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Monday, 10 December 2007 |
It's here! Tha patch that changes the faction relations back to the old NC1 relations is here! The thread to discuss the changes can be found here! And for the Storyline on what went wrong in the dome, go here! And of course click on Read More for the patch notes! |
Read more...
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Written by Brammers
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Tuesday, 26 June 2007 |
Patch 166 is out - It's the Soulight and Faction Sympathy rework patch. The discussion thread is in the usual place - here, while if you want to read the patch notes, click on Read More. |
Read more...
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Written by CMaster
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Wednesday, 16 May 2007 |
So, a new patch. Some changes to PPU abilities, some drone changes. Speeded up construction again and fixed various tradeskill bugs. Still no news on weapon balancing as a whole, or on NPC balancing. As ever, you can discuss at the offical forum thread. Or click read more to view full notes. |
Read more...
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Written by CMaster
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Monday, 16 April 2007 |
Certainly can't fault reakktors idea of "early this week " - monday afternoon is nice and early for a patch. As well as a small collection of important bug fixes, we get a few major balancing issues looked at: - Nanite healing
- PvP Damage
- Psi Shields
- Construction
As ever, hit read more for the full notes, and join in the discussion about the patch on the offical forum here . |
Read more...
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Written by Brammers
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Thursday, 29 March 2007 |
Patch 162 has arrived just a few days after patch 161, with some more bug fixes, and some balancing. As usual, click on Read more for the patch notes, and discuss the patch notes in this thread. Update: 16:50BST - To fully understand the balancing done in this patch, please take a look at this thread. |
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Written by CMaster
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Tuesday, 27 March 2007 |
Patch 161 is released today at 12 pm. Basically a bugfix patch, dealing predominatley with the implant damage issues (although not in the way that many players were hoping for). Click read more for the notes. |
Read more...
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Written by CMaster
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Thursday, 15 March 2007 |
Patch 160, fixing many of the early 2.2 issues. |
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Written by CMaster
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Monday, 12 March 2007 |
Patch 159 has been released, which features the finishing changes to make NC2.1 into 2.2. Click on Read More for the full patch list. |
Read more...
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Written by Brammers
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Tuesday, 13 June 2006 |
Patch 157 has been released, which features the new WoC PA and a load of bug fixes. Click on Read More for the full patch list. |
Read more...
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Written by Brammers
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Tuesday, 11 April 2006 |
Out of no-where comes patch 156. But there are no patch note! It's a content patch, and this is the only information everyone has in this thread. In that thread Snowcrash said "No patch notes this time. It's ultra secret preparing content. Just keep your eyes open within the next days." So, get those boots on and start looking! |
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Written by Brammers
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Friday, 10 March 2006 |
Hot on the heals of Patch 154 is another bugfix patch. Click on Read More for the changes. |
Read more...
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Written by Brammers
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Thursday, 09 March 2006 |
Psst... It's a patch! This is a small bugfix patch that was promised by KK a week ago, it still includes some new content. KK have said the next set of patches in the coming weeks are going to be content patches. Click on read more for the patch notes. |
Read more...
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Written by Santa's little helper
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Thursday, 22 December 2005 |
A little hotfix to fix a couple of problems in Patch 152. Any issue please call Santa's hotline by clicking here. |
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Written by Father Christmas
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Wednesday, 21 December 2005 |
Let it snow! Let it Snow! Here is the NC2 Christmas Patch. You can talk about it here. Or you can just click on read more, and read the patch notes. |
Read more...
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Written by Brammers
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Friday, 02 December 2005 |
A small patch to fix a few minor problems from the Evo 2.1 patches. |
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Written by Time is up!
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Thursday, 01 December 2005 |
This patch upgraded Neocron to Neocron 2.1 Evo! Although there was no proper patch notes, there was a post on new content. Read more to find out more! |
Read more...
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Written by Brammers
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Thursday, 08 September 2005 |
There was a slight lag issue with the last two patches, so KK got to work and fixed them. This patch also turned the French Pandore Server into the Neptune PVP Server. Pacth disccussion is here as always and please report any bugs to this thread. |
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Written by Tratos
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Wednesday, 07 September 2005 |
These new patches have been released changing some features the community has been wanting for, such as main trading zones in both Neocron and DoY as well as optimised netcode. Go here for the discussion on the official forums and view the patch notes by clicking the read more link. |
Read more...
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Written by Brammers
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Tuesday, 16 August 2005 |
Well there was a few problems with the 141 and 142 patch, however KK have released a bug fix patch. Discussion can be found here and please report bugs here. Otherwise click on Read More for the patch notes. |
Read more...
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Written by Brammers
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Monday, 15 August 2005 |
Another patch from KK. A lot of welcomed little bug fixes and tweaks to the game. Patch note disccussion can be found here and the bug thread can be found here. Othwerwise click on read more for the patch notes. |
Read more...
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Written by Brammers
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Wednesday, 13 July 2005 |
A small bugfix patch to fix (Hopefully) the problems with spells miscasting. Click on read more for the patch notes, and you can discuss the patch here on the official forums. |
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Written by Brammers
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Wednesday, 06 July 2005 |
Another bumper partch with new content, including Thropies! Click on Read More for the patch notes!
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Read more...
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Written by Tratos
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Wednesday, 29 June 2005 |
Nice patch duo here with the addition of new maps/art for use in the
next patch, as well as this the stability problems have taken a beating
with some more fixes.
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Read more...
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Written by Brammers
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Thursday, 16 June 2005 |
Well I'll be dammed. I can now get out of the smelly clothes I've had for the last 9 months as the Rokkwear clothes fitter is back! Click on the read more to read the patch notes... |
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Written by Brammers
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Tuesday, 07 June 2005 |
A small bugfix patch. |
Read more...
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Written by Tratos
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Monday, 23 May 2005 |
Over time the factions living in the dome have finaly repaired the DoY
annoucement system, on your way though the city you will now hear a
variety of messages deppending on your zone. |
Read more...
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Written by Tratos
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Wednesday, 04 May 2005 |
Bug fix and tweak patch.
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Read more...
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Written by Tratos
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Thursday, 28 April 2005 |
This patch introduced us to the mysterious double agent Mr Jones as well as added quite alot of new content.
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Read more...
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Written by Tratos
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Friday, 11 March 2005 |
The patch contains new sector files only, which are not connected to the game yet. This will not happen until the next patch. |
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Written by Tratos
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Friday, 18 February 2005 |
Usual patch with a hotfix.
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Written by Tratos
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Thursday, 17 February 2005 |
Bug fixes and content. |
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Written by Tratos
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Wednesday, 22 December 2004 |
This is only a small patch to adress the frequent crashes for users of older 3D hardware.
Users who still experience frequent crashes after that patch are encouraged to use the DX7 driver instead. |
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Written by Tratos
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Tuesday, 21 December 2004 |
Quite a beef bug fix and content addition patch.
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Read more...
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Written by Tratos
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Thursday, 02 December 2004 |
More bigfixes, always good.
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Read more...
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Written by Tratos
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Friday, 12 November 2004 |
Another drone fix orientated patch although this did bring some cool
content, the new drone HUD, a drone racetrack and a new line of drones.
This patch also removed backpack drops from the game.
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Read more...
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Written by Tratos
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Friday, 05 November 2004 |
This patch was the first patch of the Drone Theme weeks.
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Read more...
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Written by Tratos
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Monday, 01 November 2004 |
Bug & Exploit fixes.
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Read more...
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Written by Tratos
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Thursday, 28 October 2004 |
More bug fixes, this patch brought the dreaded high XP requirement for WoC skills. |
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Written by Tratos
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Friday, 15 October 2004 |
More bug fixes.
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Read more...
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Written by Tratos
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Wednesday, 13 October 2004 |
Neocron 2 bug fix patch.
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Read more...
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Written by Tratos
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Wednesday, 06 October 2004 |
Neocron 2 bug fix patch combo with hotfix |
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Written by Tratos
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Tuesday, 05 October 2004 |
Neocron 2 bug & exploit fix patch.
Quoting the Official Thread: "Not that much to discuss as most of the stuff has been left out because
it needs further testing. We patched today to fix an exploit."
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Read more...
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Written by Tratos
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Monday, 04 October 2004 |
Neocron 2 bug fix patch.
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Read more...
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Written by Tratos
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Friday, 01 October 2004 |
Neocron 2 bug fix patch.
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Read more...
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Written by Tratos
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Thursday, 30 September 2004 |
An early Neocron 2 bug fix and content patch.
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Read more...
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