Written by CMaster
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Tuesday, 27 March 2007 |
Patch 161 is released today at 12 pm. Basically a bugfix patch, dealing predominatley with the implant damage issues (although not in the way that many players were hoping for). Click read more for the notes.
Patch 161 notes - Law Enforcer will no longer be damaged in use. - Law Enforcer can be implanted independently from skill rank. This restriction is deactivated for one week. - Implants now take considerably less damage when they are damaged in combat. - Implants are damaged considerably less often in combat. - Removed the range bonus damage for Raygun weapons because of PvP imbalances. They still are most efficient at close range and lose some strength at long range. - Fixed a bug in the calculation of the construction skill that caused items to be constructed at higher quality than intended. - Tweaked the combat rank calculation for PPU characters, they will now have a higher combat rank. - All WOC weapons are now dropable - the appropriate missions are repeatable. - Fixed the names of some ammo and ammo mods (i.e. Rayguns). - Fixed a bug in the "Ol' Dirty Conster" script, he should now give you the correct Spy Rifle PA. - Fixed a bug in the Fallen Angels Epic Run. The missing mission item (Vehicle Energypack - Hover Technology Only) is now available again. - The "Grave" dungeon is a "Dungeon Sector" again. Go discuss in the offical forum thread |