Written by Brammers
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Tuesday, 26 June 2007 |
Patch 166 is out - It's the Soulight and Faction Sympathy rework patch. The discussion thread is in the usual place - here, while if you want to read the patch notes, click on Read More.
- Soullight system changes: * no soullight bonus for killing enemies - soullight penalties have been lowered in general * if your SL value is higher than your opponent's SL, the penalty for killing him will be reduced (more = better) * no SL penalty if the enemy has a SL value lower than -32 * it is not possible to receive a penalty of more than -32 SL from one kill
- Soullight reductions are based on the sector settings: * Appartment: very high loss of soullight for friendly victims, high loss for neutral or hostile victims * City: very high loss of soullight for friendly victims, high loss for neutral victims * Dungeon: high loss of soullight for friendly victims, low loss for neutral or hostile victims * Outskirt: high loss of soullight for friendly victims, low loss for neutral victims * Wasteland: moderate loss of soullight for friendly victims * Warzone: no loss of soullight
- Faction Sympathy rewards and penalties have been adjusted to match the soullight changes.
- Made the flight path of rockets more stable. - Fixed a bug that allowed some PSI support modules to damage drones. - BioTech Mission Employee fixed. |