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Neocron Game News
All the latest news about Neocron 2 from KK

Patch 176 - Hotfix
Written by Brammers   
Sunday, 02 December 2012

Patch 176 hotfix is out.

This resolved most of the serious issues that came with patch 175. There was also a rollback to the start of 175, which was unfortunate however we do now have a patched and working game again.

Patch notes are here and please discuss the patch in this tread 

Technical changes

Implemented a fallback inside the D3D9 driver, older cards should work again
Enlarged horizontal field of view to 110 degrees
Fixed several possible reasons for server crashes
Fixed issues with the netcode causing packet loss

Gameplay changes

Fixed issues with terminal missions in several HQs

Patch 175
Written by Brammers   
Thursday, 29 November 2012

It's here Patch 175 has been released. There are a couple of important things to remember with this patch.

1. The first few days of the patch is an evaluation period.

"The evaluation period means, that should something go terribly wrong we can perform a rollback (to the prepatch state) so we can restore the Neocron service. Nevertheless, we encourage players to continue playing as normal and follow their every day life, while we monitor the situation in the background to ensure everything is alright. Obviously we hope everything will go smoothly and after those two days, the testing status will be revoked and there will be no rollback. "

2. Please report all bug to this forum and please discuss the patch in this thread.

3. Make sure you install the latest version of Direct-X and the C++2010 runtime.

4. Click the "Configuration..." Button in the launcher and select "Configure Hardware..." then update your settings and press "OK" (ensure your neocron.ini is not set to read only please)

5. Enjoy the patch notes. :)

Technical changes:

  • Dropped support for DirectX 7
  • Changed FoV, therefore players seem to be slower
  • Fixed numerous exploits and vulnerabilities
  • Fixed several possible server crashes
  • Fixed a bug that stopped Neocron from launching when certain applications are open ("Chrome Bug")
  • Fixed a crash on alt+tab in wastelands in fullscreen mode
  • Fixed the main menu going black on alt+tab in fullscreen mode
  • Fixed a crash caused by neocron.ini not being writable
  • Changed the way interpolation is handeled ("clipping fix")
  • Tweaked the netcode to always include y updates and update more frequently
  • Fixed a bug that caused the HUD not being rendered on screenshots
  • Screenshots are now saved as .jpg
  • Fixed a bug that caused the HUD to reset to default state after a crash
  • Removed legacy elements from the HUD (e.g.: recover backpack)
  • Fixed misalignment of worldmap at widescreen resolutions (fullscreen mode)
  • Fixed culling problems with widescreen resolutions (fullscreen mode)
  • Fixed misaligned outpost signs
  • Added widescreen resolutions to the launcher configuration panel
  • Added Anisotropic Filtering, configurable via the launcher configuration panel
  • Fixed truncation of entries inside error.log
  • Added timestamps to the damage log
  • Fixed Venture Warp returning players to appartment

Content changes:
  • Turned around the CopBot staring at the wall in Plaza Sector 1 (after 8 years, the wall wins)
  • Temporarily removed outpost turrets
  • Added TL92 Tangent Assault Pulselaser Pistol to high level tech pistol vendor
  • Added TL63 Gatlin Cannon to high level low tech cannon vendor
  • Added permenant spawn for the Outzone 2 High Tech Cannon Smuggler
  • Added entrance to the Drone Racetrack
  • Added RN Terminals to Crahn HQ
  • Replaced Outzone Station ambient sound
  • Removed OOC advertisement from the Plaza area
  • Fixed a conflict between Reza's Calling & Regant's Faith Missions
  • Fixed spawn of Heff in TG Canyon.
  • Fixed spawn of Malfunctioning Warbot Prototype in the MIRL-600 Warhammer Mission
  • Fixed drop rate of fragment from Tacholytium Titan Warbot for Crahn Epic mision #4. Now always drops for those with the mission.
  • Fixed a large number of wrong object types (e.g.: CityComs being tagged as chairs)
  • Fixed position and alignment for a large number of static objects and NPCs
  • Fixed many more miscellaneous gameworld issues
  • Added a new loading screen

Gameplay changes
  • Fixed an issue with team xp calculation
  • Fixed combat rank not always being updated
  • Fixed a bug that allowed overcasting of stronger shields.
  • Fixed low level drones being very hard to use
  • Reduced the intensity of visual interference when Drones are being damaged
  • Fixed several issues and exploits concerning casting
  • Changed the way combat ranks are being calculated
  • Fixed AI not being able to target drones in special cases
  • Fixed a reloading bug

Known Issues
  • Entering wildcards in the player search does not work anymore, in case you want to know how many players are online, have a look at the front page of the official fansite Tech Haven Network
  • Sometimes after zoning the screen becomes grey/blue/whatever, to fix it press alt+e twice


Patch #175 Release and Stress Test Announced
Written by CMaster   
Monday, 26 November 2012

The word has gone out, via Alduin that retail patch 175 will be released to the servers on Wednesday 28th November at around 1800 UTC/GMT (1900 CET).

The first two days of the new patch will be a "stress testing" period, during which server stability will be closely monitored. Any major issues will see a rollback to the complete pre-patch state of the server. Sucsess will hopefully mean a better, more exciting Neocron for all.

Test server news - Please report ALL problems
Public Test Server
Written by Brammers   
Monday, 26 November 2012

A bit of test server news. First of Alduin just tweeted that Release Candidate 2 will be released later today (About 7pm UK time), and there will be some test events. So please help out with the testing and Mokio asks that report any problems to the BugTracker forum so that 175 can be released sooner rather than later.

"As many of you may know we are approaching a new retail patch and we would love to get this out the door sooner than later...

... BUT:
the Testserver has crashed a couple of times today with players on the server who did not report the crash and the circumstances.
We absolutely need to know what is causing these crashes. So whenever you have issues on the Testserver, report them ASAP and with detailed information on your most recent actions.

A server crash may not immediately look like one to you - often you will only be thrown to the login screen and wil be able to login again (the server gets back on its feet rather quickly).
Thus, again, ALWAYS report ANY issues you experience.

The alternative is patching retail with this server issue left open - however, we do not like the idea of turning Titan into a de-facto Testserver, neither should you.

Thank you for your assistance and happy testing."


Test Server Patch [T#179]
Public Test Server
Written by nEo1664   
Tuesday, 20 November 2012

Well the DEV team have been busy, and the latest patch release on the PTS has been labelled as Release Candidate 1! It addresses a few annoying bugs, so read the notes, patch up, and get testing them so we can get all the bug fixes and updates onto the Titan retail server!


        • Fixed a reloading bug
      • Reduced the intensity of visual interference when Drones are being damaged
      • Fixed clan account money transfer issues
      • Fixed truncation of entries inside error.log
      • Slightly tweaked player interpolation (should not get stuck in hackterms anymore)
      • Fixed NPCs getting stuck
      • Fixed possible server crashes and vulnerabilities
      • Casting should be more fluent now
      • Altered CR calculations


Source & Discussion

Test Server Patch [T#178]
Public Test Server
Written by nEo1664   
Friday, 16 November 2012

Earlier this week it was annouced that another PTS patch was available. Patch #178.

 Here is a quick look at the patch notes:

[T#178] PTS Patch Notes

This is still not yet a release candidate!

  • Tweaked interpolation ("clipping fix")
  • Increased position update rate
  • Position update now always contains the y coordinate

PTS Patch notes 177
Public Test Server
Written by nEo1664   
Monday, 29 October 2012

Once again, over this weekend, there is further developement on the PTS(Public Test Server) with patch #177 being released. Please take note, the updates so far are not yet on Retail, nor will they be until the Support team are happy with the updates made.

In the mean time, enjoy the patch notes!

New test server patch -175/176
Public Test Server
Written by Brammers   
Thursday, 25 October 2012

After a short absence, the Neocron 2 Public Test Server has made a welcomed return, with a lot of technical bug fixes.

If you wish to test on the test server, make sure you make a fresh copy of your Neocron 2 folder, and then follow the instructions closely in this thread.

Patch notes can be found here , and if you wish to discuss the patch notes and testing you can go here . (Although it may be wise to skip the whine about drones.)

Server news - Titan is now live
Written by Brammers   
Thursday, 20 September 2012

The Titan server is now Live - Mokoi blogged about the news last night and Zoltan tweeted about the news.

So what can we say? Well why not logon and get leveling. Where will you level? Who will roll a hybrid monk? Who will get to WOC1 first? And who will be the first to PK Brammers and get his dogtag. (No chance there!)

Not got an account, go and create one and you can download the client from the THN here .

Also a note for the Rares DB users - to get your list on the Blue Pages , you need to goto Options -> Change Read Access Options. On that page check "Titan" and click save.

Server update news - Summary
Written by Brammers   
Wednesday, 19 September 2012

There has been quite a bit of news and changes about the Neocron servers over the last week due to the infrastructure changes, which has probably left most of us in a slight state of confusion. Mokoi has recently posted a blog and a post on the current situation.

So to help, here is what we know and understand about the current live servers.

Mars – Is running normally.

Terra – At the time, it is down due to a crash that has caused some data integrity issues. The Neocron 2 Support team are doing their best to bring it back online without any data loss to the game data. No ETA at this time.

Titan – This is a new server that is currently a test server, meaning there will be a wipe before it goes live. You can play on this server now however due to a small bug, it is showing as "Offline" If it does show as "Offline" just try and connect anyway. Also when Titan goes live, there won’t be a character transfer option, although there may be a possibility of a character transfer option in the future. (More here)

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Last updated Sun 14 Jul 2024 01:30 (UTC)

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