This resolved most of the serious issues that came with patch 175. There was also a rollback to the start of 175, which was unfortunate however we do now have a patched and working game again.
Patch notes are here and please discuss the patch in this tread
Technical changes
Implemented a fallback inside the D3D9 driver, older cards should work again Enlarged horizontal field of view to 110 degrees Fixed several possible reasons for server crashes Fixed issues with the netcode causing packet loss
Gameplay changes
Fixed issues with terminal missions in several HQs
It's here Patch 175 has been released. There are a couple of important things to remember with this patch.
1. The first few days of the patch is an evaluation period.
"The evaluation period means, that should something go terribly wrong we can perform a rollback (to the prepatch state) so we can restore the Neocron service. Nevertheless, we encourage players to continue playing as normal and follow their every day life, while we monitor the situation in the background to ensure everything is alright. Obviously we hope everything will go smoothly and after those two days, the testing status will be revoked and there will be no rollback. "
2. Please report all bug to this forum and please discuss the patch in this thread.
3. Make sure you install the latest version of Direct-X and the C++2010 runtime.
4. Click the "Configuration..." Button in the launcher and select "Configure Hardware..." then update your settings and press "OK" (ensure your neocron.ini is not set to read only please)
5. Enjoy the patch notes. :)
Technical changes:
Dropped support for DirectX 7
Changed FoV, therefore players seem to be slower
Fixed numerous exploits and vulnerabilities
Fixed several possible server crashes
Fixed a bug that stopped Neocron from launching when certain applications are open ("Chrome Bug")
Fixed a crash on alt+tab in wastelands in fullscreen mode
Fixed the main menu going black on alt+tab in fullscreen mode
Fixed a crash caused by neocron.ini not being writable
Changed the way interpolation is handeled ("clipping fix")
Tweaked the netcode to always include y updates and update more frequently
Fixed a bug that caused the HUD not being rendered on screenshots
Screenshots are now saved as .jpg
Fixed a bug that caused the HUD to reset to default state after a crash
Removed legacy elements from the HUD (e.g.: recover backpack)
Fixed misalignment of worldmap at widescreen resolutions (fullscreen mode)
Fixed culling problems with widescreen resolutions (fullscreen mode)
Fixed misaligned outpost signs
Added widescreen resolutions to the launcher configuration panel
Added Anisotropic Filtering, configurable via the launcher configuration panel
Fixed truncation of entries inside error.log
Added timestamps to the damage log
Fixed Venture Warp returning players to appartment
Content changes:
Turned around the CopBot staring at the wall in Plaza Sector 1 (after 8 years, the wall wins)
Temporarily removed outpost turrets
Added TL92 Tangent Assault Pulselaser Pistol to high level tech pistol vendor
Added TL63 Gatlin Cannon to high level low tech cannon vendor
Added permenant spawn for the Outzone 2 High Tech Cannon Smuggler
Added entrance to the Drone Racetrack
Added RN Terminals to Crahn HQ
Replaced Outzone Station ambient sound
Removed OOC advertisement from the Plaza area
Fixed a conflict between Reza's Calling & Regant's Faith Missions
Fixed spawn of Heff in TG Canyon.
Fixed spawn of Malfunctioning Warbot Prototype in the MIRL-600 Warhammer Mission
Fixed drop rate of fragment from Tacholytium Titan Warbot for Crahn Epic mision #4. Now always drops for those with the mission.
Fixed a large number of wrong object types (e.g.: CityComs being tagged as chairs)
Fixed position and alignment for a large number of static objects and NPCs
Fixed many more miscellaneous gameworld issues
Added a new loading screen
Gameplay changes
Fixed an issue with team xp calculation
Fixed combat rank not always being updated
Fixed a bug that allowed overcasting of stronger shields.
Fixed low level drones being very hard to use
Reduced the intensity of visual interference when Drones are being damaged
Fixed several issues and exploits concerning casting
Changed the way combat ranks are being calculated
Fixed AI not being able to target drones in special cases
Fixed a reloading bug
Known Issues
Entering wildcards in the player search does not work anymore, in case you want to know how many players are online, have a look at the front page of the official fansite Tech Haven Network
Sometimes after zoning the screen becomes grey/blue/whatever, to fix it press alt+e twice
The word has gone out, via Alduin that retail patch 175 will be released to the servers on Wednesday 28th November at around 1800 UTC/GMT (1900 CET).
The first two days of the new patch will be a "stress testing" period, during which server stability will be closely monitored. Any major issues will see a rollback to the complete pre-patch state of the server. Sucsess will hopefully mean a better, more exciting Neocron for all.
A bit of test server news. First of Alduin just tweeted that Release Candidate 2 will be released later today (About 7pm UK time), and there will be some test events. So please help out with the testing and Mokio asks that report any problems to the BugTracker forum so that 175 can be released sooner rather than later.
"As many of you may know we are approaching a new retail patch and we would love to get this out the door sooner than later...
... BUT: the Testserver has crashed a couple of times today with players on the server who did not report the crash and the circumstances. We absolutely need to know what is causing these crashes. So whenever you have issues on the Testserver, report them ASAP and with detailed information on your most recent actions.
A server crash may not immediately look like one to you - often you will only be thrown to the login screen and wil be able to login again (the server gets back on its feet rather quickly). Thus, again, ALWAYS report ANY issues you experience.
The alternative is patching retail with this server issue left open - however, we do not like the idea of turning Titan into a de-facto Testserver, neither should you.
Well the DEV team have been busy, and the latest patch release on the PTS has been labelled as Release Candidate 1! It addresses a few annoying bugs, so read the notes, patch up, and get testing them so we can get all the bug fixes and updates onto the Titan retail server!
T#179
Fixed a reloading bug
Reduced the intensity of visual interference when Drones are being damaged
Fixed clan account money transfer issues
Fixed truncation of entries inside error.log
Slightly tweaked player interpolation (should not get stuck in hackterms anymore)
Once again, over this weekend, there is further developement on the PTS(Public Test Server) with patch #177 being released. Please take note, the updates so far are not yet on Retail, nor will they be until the Support team are happy with the updates made.
After a short absence, the Neocron 2 Public Test Server has made a welcomed return, with a lot of technical bug fixes.
If you wish to test on the test server, make sure you make a fresh copy of your Neocron 2 folder, and then follow the instructions closely in this thread.
Patch notes can be found here , and if you wish to discuss the patch notes and testing you can go here . (Although it may be wise to skip the whine about drones.)
The Titan server is now Live - Mokoi blogged about the news last night and Zoltan tweeted about the news.
So what can we say? Well why not logon and get leveling. Where will you level? Who will roll a hybrid monk? Who will get to WOC1 first? And who will be the first to PK Brammers and get his dogtag. (No chance there!)
Not got an account, go and create one and you can download the client from the THN here .
Also a note for the Rares DB users - to get your list on the Blue Pages , you need to goto Options -> Change Read Access Options. On that page check "Titan" and click save.
There has been quite a bit of news and changes about the Neocron servers over the last week due to the infrastructure changes, which has probably left most of us in a slight state of confusion. Mokoi has recently posted a blog and a post on the current situation.
So to help, here is what we know and understand about the current live servers.
Mars – Is running normally.
Terra– At the time, it is down due to a crash that has caused some data integrity issues. The Neocron 2 Support team are doing their best to bring it back online without any data loss to the game data. No ETA at this time.
Titan – This is a new server that is currently a test server, meaning there will be a wipe before it goes live. You can play on this server now however due to a small bug, it is showing as "Offline" If it does show as "Offline" just try and connect anyway. Also when Titan goes live, there won’t be a character transfer option, although there may be a possibility of a character transfer option in the future. (More here)