Item GFX - 1st preview release |
Written by Brammers
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Sunday, 23 March 2008 |
Mightymax has released the 1st public preview of ItemGFX, which allows you to legally change the ingame graphic icons, so you can now change that Stealth tool graphic to a decent looking stealth tool. Link to the first public preview Discussion threads can be found here on the THN or here on the Official forums , and also the Unex Forums . Here is a few notes from MightyMax. t is not complete yet. Documentation is missing for the most parts. And it might throw a couple of problems. But well you'll be able to create your own images and apply them to neocron. The restrictions right now: - It requires .# access to native libs, and thus need to be run as an priviledged user - It needs write access rights to <neocron>\gfx to create a new folder and put the images in - After an item-image was updated, the image is not displayed correctly in the browser (Unable to read out the format) - Automatic armor requirement calculation is not yet done - Most itemtypes have no item details yet - It requires you to ALT-TAB out of Neocron to the Browser to install the images - If Neocron crashes while the Browser is active, it stops responding. Kill it - Same goes for manual close of Neocron - Does most likely not work on Windows x64 Systems - Does not work with Windows 95,98,ME,NT The scripting abilities (package creation) will be documented in the future. For now just take a look into the Stealth.cs Script. Important: Read the Readme.txt in the zip file. |