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Rifle Guide

RIFLES

Rifles are DEX-based weapons. All rifles sacrifice some damage and rate of fire for very long range, the longest in the game. They require high levels of Weapon Lore to aim well. They do have to be aimed at the target for a certain amount of time to get maximum accuracy. You run perceptibly slower with a rifle in your hands than you do without. There are no area-effect rifles, period.

Street Rifle


Pierce

Burst/Clip: 1/
Max Damage: 178%
Max Aiming: 267%
Max Range: 0 m
Max Frequency: 0 / min
Pros: Medium Range. Can be modified to cause Damage-over-Time.
Cons: No high TL versions.

Description:
The Street Rifle is the favourite weapon of the Mutants. Although it is completely assembled out of junk, the Street Rifle has high firepower, long range, and high reliability. The Street Rifle uses 7.62mm Full Metal Jacket ammo by default.

Assault Rifle


Pierce

Burst/Clip: 3/?
Max Damage: 178%
Max Aiming: 267%
Max Range: 433 m
Max Frequency: 170 / min
Pros: Decent Range. Decent Rate of Fire. Decent Damage at Higher Levels.
Cons:

Description:
The Assault Rifle is a semi-automatic, short to medium-range weapon, originally developed by Tangent. It uses 5.56mm standard ammo and can also be converted to use various types of ammunition.

Shotgun


Force/Pierce

Burst/Clip: 2/?
Max Damage: 178%
Max Aiming: 267%
Max Range: 142 m
Max Frequency: 227 / min
Pros: Great Damage. Can be modified to cause Damge-over-Time.
Cons: Mediocre Range.

Description:
The ultimate short-rage rifle, the Shotgun fires two shells simutaneously through it's double barrels. Manual pump action reloads the weapon from a magazine of shells. The Shotgun, sometimes referred to as the "Sewer Sweeper", is extremely reliable and can be loaded with a variety of high-powered munitions.

Force Damage is the most common effect of the Shotgun's standard load. The crushing impact of several hundred pellets can knock an armored target off it's feet. An unarmored target may find itself with a gaping wound of shredded flesh and shattered bone. Other types of ammunition fired from the Shotgun will damage ranging from severe burns to concussive blast damage.

Gatlin Rifle


Force/Pierce

Burst/Clip: 4/?
Max Damage: 178%
Max Aiming: 267%
Max Range: 216 m
Max Frequency: 370 / min
Pros: Very High Rate of Fire. Decent Damage.
Cons: Lots of Recoil.

Description:
Gatling Weapons are the favorite choice of the Aggressor Mutants. Some scientists even suggest that they are born with them. The very high firing rate and firepower make Gatling Weapons a powerful argument in battle.

Laser Rifle


Energy

Burst/Clip: 2/24
Max Damage: 178%
Max Aiming: 267%
Max Range: 0 m
Max Frequency: 170 / min
Pros: Super long-range.
Cons:

Description:
The Laser Rifle causes damage as a result of the extreme heat the beam emits. The heat of current laser guns is so high that it is able to melt through most kinds of armor, burning the flesh underneath. Laser Rifles are able to shoot a beam that emits heat much stronger than the beam of an ordinary Laser Pistol. The main effects of wounds caused by lasers are second to third degree burns. Bleeding and other secondary effects are just a minimal part of the damage.

Pulselaser Rifle


Energy

Burst/Clip: 4/40
Max Damage: 178%
Max Aiming: 267%
Max Range: 483 m
Max Frequency: 170 / min
Pros:
Cons:

Description:
The Laser Rifle causes damage as a result of the extreme heat the beam emits. The heat of current laser guns is so high that it is able to melt through most kinds of armor, burning the flesh underneath. Laser Rifles are able to shoot a beam that emits heat much stronger than the beam of an ordinary Laser Pistol. The main effects of wounds caused by lasers are second to third degree burns. Bleeding and other secondary effects are just a minimal part of the damage.

Sniper Rifle


Pierce

Burst/Clip: 4/16
Max Damage: 178%
Max Aiming: 267%
Max Range: 0 m
Max Frequency: 24 / min
Pros: Super-long range. Huge damage. Built-in Scope. Can be modified to cause damage-over-time
Cons: Very low rate of fire.

Description:

Freezer Rifle


Energy

Burst/Clip:
Max Damage: 178%
Max Aiming: 267%
Max Range: 0 m
Max Frequency: 0 / min
Pros: Minor Stun Effect.
Cons: So minor, it's pretty useless.

Description:
Originaly used for CityAdmin for crowd control at the launching sites of the first ships destined for the Irata III Colony, the Freezer fires a negative Ion Pulse that is designed to slow the actions of the affected target. It does this by making the neurons throughout the system more negatively charged. This makes it harder, if not impossible, for most neurons to create action potentials for a short time, thus stunning and disorienting the individual. The Freezer is powered by a small battery pack and is very energy efficient. Because of the specialized technology used in the Freezer, it is rather large. A good weapon overall for crowd control, but somewhat heavy.

Plasma Rifle


Energy

Burst/Clip:
Max Damage: 178%
Max Aiming: 267%
Max Range: 0 m
Max Frequency: 222 / min
Pros: High rate of fire. Great damage.
Cons: Poor accuracy. Mediocre range.

Description:
Based on the phase-induced Plasma Cannon, the Plasma Rifle is handier but causes less damage than it's cannon counterpart. This version is especially made for smaller battlefield situations and medium range fights.

Fusion Rifle


Force/Energy

Burst/Clip:
Max Damage: 178%
Max Aiming: 267%
Max Range: 0 m
Max Frequency: 0 / min
Pros: Very long range. Max damage at Max range.
Cons: Very little damage at close-range.

Description:

Raygun Rifle


Energy

Burst/Clip: ?/??
Max Damage: 178%
Max Aiming: 267%
Max Range: 0 m
Max Frequency: 0 / min
Pros: Great gun to be "up close and personal" with.
Cons: Long-range damage is very low.

Description:
The Gluon-Boson Suspension Ray Gun bores through the target by disassembling it at the atomic level. Upon impact, the Ray disintegrates the target's molecular structure, leading to direct death if any vital body parts are hit.

 
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Last updated Thu 28 Mar 2024 09:00 (UTC)

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