Written by Brammers
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Thursday, 01 March 2007 |
Ahead of the inpending release of 2.2, another test server patch is released. This patch address some of the balance issues. The disccusion thread can be found here.
Patch Notes - 166[APU COMBAT] - Line of sight verification will be used at the beginning of the cast - if the target is in line of sight, the damage will be generated in any case (even if the target moves out of LoS during the cast) - Casts without targets will fail (and will not be ignored) - Aiming penalty reduced: The maximum damage reduction for poorly aimed casts is now half (was one quarter)
[MELEE COMBAT] - 'Paw Of Tiger' changed - new techlevel is 80 - New rare variation of brass knuckles added -> Perforator, Lowtech-Melee, TL 82 (will replace the 'Electric Tempest')
[VEHICLES] - Use restrictions for driver seats changed: the INT mainskill requirement was removed, VHC subskill requirements have been adjusted
[BUGFIXES] - Fixed a bug that caused fall damage when players shot each other from large height differences
[IMPLANTS] - All penalties lowered to one third of their current values - We are working on another concept for useful (but not painful) penalties on the implants
[POWER AROMR] - New genotoxic power armor for Private Eye (M-C Orientation) changed to UseRestriction TL 80 - Lowered requirements for PAs 3 and 4 from 112 to 110 and 124 to 115 respectively. Also adjusted Tank P-C, R-C and PE H-C PA requirements.
[NPC HEALTH] - NPC health is now group independent (i.e. Plants and mutants of the same combat rank have similar health) and has been lowered across the board - damage and armor values will stay the same (group specific)
[BALANCING MODIFIERS] - Different damage modifiers changed (if a topic is not addressed it will stay unchanged) - PvE Mod: + 5 Percent - EvP Mod: - 5 Percent - M-C Mod: + 5 Percent - H-C Mod: + 5 Percent - P-C Mod: + 5 Percent - R-C Mod: + 5 Percent - APU Mod: + 5 Percent - VHC Mod: + 20 Percent
[GAMEWORLD] - Decreased the monster spawn density in the following dungeons/caves: - Abandoned Cellars - Chaos Caves - Swamp Caves - Desert Underground City - Regant's Legacy - Main Detention - Juggernaut Facility - Gaia Mines - Worm Tunnels - Dangerous Canyon Caves - DoY Tunnels |